But, please, since this one is an exception, name a few that play different and I shall have a look to see if they do or not. As someone mentioned above, that's the whole premise of roguelike/roguelite games. I've only ever seen ones where the only way back is to die/give up. Originally posted by Shortbolts:I've also never seen a roguelite/roguelike game where you can return to the main hub with everything whenever you wanted. I've also never seen a roguelite/roguelike game where you can return to the main hub with everything whenever you wanted. As soon as I beat the 5th boss for the first time, I'm more than likely to be able to beat all 5 bosses each run, meaning I keep ALL gold, thanks to beating the last boss. Yes, you lose a percentage of your gold, but not if you have the sewing kit relic which gives you 100% of your gold, or you can also get blessings that allows you to lose less gold on death too.Īs for "perfect runs", these are also possible. There is a way out of the mines, you just go to the Esc menu and give it. Granted, I've only played Neon Abyss and Enter the Gungeon, but both of these you start with nothing (Neon Abyss being a bit of an exception since you progress through a talent tree of sorts). You're playing expendable peasants that die at the end of each run. The whole point of the dying thing is that, if you look at the start screen where you choose your save, you see peasants one after another jumping into the mine. but not this one - which makes this one the "EXCEPTION", which is not conforming to the "RULE". If I'm not mistaken, having some method of allowing a player to return to his base, and buy upgrades is infact included in MOST roguelites. while your information about what a roguelite is, is correct, your mistake is in assuming that there are no roguelites that offer a "base" that you can stop in at, and buy upgrades - which this game HAS - but the only way to get to it, is by dying - making a "perfect run" impossible. Originally posted by chaylafaysky:Actually, I believe that you're wrong. You're asking for the game to change it's genre, that will make much more people mad than how many it would please. Here there is so it's lite (it's also not turn based, etc). In roguelike you die and you lose EVERYTHING, there's no permanent progression. As if it's not implied by the games being MOBAs.Īnd it's not a roguelike - it's rogue liTe. Imagine someone crying in Dota or LoL that they don't get to start the game at lvl18 with all their items from previous games and that's it's not explicitly mentioned in the trailers lmao. It doesn't need to be mentioned explicitly, that's literally what the genre is. Maybe you should google the definition of roguelike/roguelite? It's exactly what this genre means - you die and you lose your stuff. If it's the case, I assume that it would have been wiser to mention it on the trailers adds (like deadcells showed right from the beginning of their sales campaign.). Originally posted by emmanuel.montagnac:Or is it the Deadcells die and retry style that was meant to define this rogue like rpg ?
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